People might say that why would we need graphics programmer if we use engine like UE4. but even UE4 doesn't have all the features we want. so there are tons of things to be touched by graphics programmer.
Fortunately, UE4 is a lot easier than UE4 to modify or extend.
Here is what I am doing now.
1. understand inside of renderer, and guide artist team to use engine correctly(ex: PBR input)
2. adding missing features(ex : lighting channel in UE3 or Hair rendering and etc..)
3. make tools for faster artistic iteration and faster tweak.
I am thinking if there are more things to be done. and these are very interesing so far.
I will post some tips later.
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