2013년 1월 4일 금요일

Skeleton/Pose

Today, I imported skeleton data from FBX. I referenced the "Game Engine Architecture" book about data structure for the skeleton and poses. After that, calculated bone matrices. Next small objective is to render skinned mesh using GPU skinning. I think I would use uniform buffer approach for bone matrices.

I have done programming some kind of animation engine many years ago already. I've know this concept and know exactly how to do it. But doing this with dx11 and for completely hobby project is great. I don't even play games recently.

I've realized that my favorite hobby is engine/graphics programming. Unfortunately, Componies who is developing their own engine is rapidly disappearing. Anyway, It may be fun because it is just hobby~

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